Finals!!!!

This post is referring to the finals of the Interface Design class. Every group did a wonderful job doing their pitch, presenting their Apps. Here a glance of what happened in the finals.

Cipher

The presentation can have the best user experience that the onboarding where can help to understand the product, so in this way it can to improve the App. The beautiful part of this app is the use of the camera because of looks like Instagram. This is a good reason how to use the camera and apply the use the typeface.

BR Help!

Help to users to find a clean bathroom with a TP. When people need to find the bathroom they can use the app. One of the big feedback was that this app can incentive business to use the app, so can bring more clientele to them.

Halcyon

This app is for college students that suffer mental health. For the reason, this app can help to improve their lives. Social media can be greatly connected to Instagram. the journal aspect needs to work more. The way that the app can work help to people to communicate messenger Chat. A good feature.

Also, this app can be a good opportunity for people are down because this could be something that helps people that with depress problems.

Serif Sheriff

App to detect fonts anywhere. The app works with Adobe. This app works with a library where the users can save the typefaces in their phone. The app has to lovable and connects with new fonts.

Iceberg

Fitness app, this app for people that they want the app mark on their bodies. Use Instagram to make profits.

E-park

Parking App for Savannah, this go overnight and started to with 30 minutes sessions. Excelente idea for a city like Savannah.

Pupwalk

An excellent idea to walk puppies around the city. Also, this app function of this app is similar to Facebook.  The only change that this group has to do is the map has to change so the experience can be better.

Script

This app is excellent to create a community where the users can share the books. Also, this app will help the users to connect with new young writers.

Trippy

This app can help young people to find their new adventures all over the world. The big feedback that this group have to improve is the onboarding of the app.

 

User Testing

User Testing:

What is the goal of the user testing? It is being user specific. Found the patterns and gap that will help the designers to improve the App. Also, in this point, students need to know what/how the App can be successful. For this reason, every student has to do this separately in this way everyone can be on the same page.

In addition, the groups have known their competitions very well. It is part of the research that every group needs to go and see what the competitions do it. Also, a good resource, read the complaints of the users against the competition will bring new ideas to improve the App. Checking what the competitions are doing it or what they are don’t do it, in this way the product can test it. For this reason, the opportunity to test the product have to be with tentative/real users.

Today we have the visit of Ariana Nicoley from Google. Every group has the chance to meet with her. She gave to the group good feedbacks related to their projects,

     

Check the videos from this class

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Brand Voice/Proto.io

Brand voice is the purposeful, consistent expression of a brand through words and prose styles that engage and motivate. It’s true: The personality of your brand is determined, in large measure, by the words you use and the sentences you write. So let’s get started creating an authentic voice for your brand. Colors palettes are part of the brand voice because it can convey the users and clients.

Here a good example of how to use brand voice and UX.

http://blog.invisionapp.com/brand-voice-and-ux-a-starter-guide/

Proto.io

Proto.io has expanded to allow users to prototype apps for anything with a screen interface, Proto.io utilizes a drag and drop user interface (UI) and does not require coding.  Also, you can sync Sketch App with Proto.io, every artboard can be imported as an individual screen, preserve layers and group and updated assets so the interaction and animations. More sources you can find in the “RESOURCES TAP”.

 

https://proto.io/

 

 

 

Investors Plan

This class is based on how to work with and  Investor Plan for a new company.  This new task is part of the new project. Every group has to add a plan. This plan consists of mission statement target market, marketing, and promotion, distribution and promotion, cost, goals, competitions, and so on. For this reason, every group at the end of the quarter will bring a page with this requirements. This part of the project makes realize to the students that this project can be real (out of the classroom).

Another part of the process on this part it is the interaction of the app. We took as an example Don Norman and the “Norman Door”. It is important to think that we are designing for people and not for us. We have to think about what is our goal as a company to help our audience to understands the onboarding of the final outcome. This video is an approach of what Don Norman can teach us about the human center design.

“The Design of Every Things” by Don Norman, ready to download.

 

 

 

 

Working day 2

MISSION STATEMENT:

Class 1

Serif Sheriff

To design an app that is easy to use and beneficial, allowing for those who are looking for a type to get the option of paying for it by providing similar fonts for free. Inspired by Shazam, the design of Serif Sheriff allows you to save fonts on your profile, share them with friends, and easily find a font you desire to use.

BTHRM

Help! has a core purpose of making public bathrooms and their amenities more widely available while also bringing attention to the lack of private and clean bathrooms worldwide.

Undecided

Trying to get users to understand and enhance mental health and happiness in their life.

Type Hound

Creating an App that not only identifies typefaces but also creates a networking program in accessibility and creativity, which connects users between type collection on a mobile platform, to a desktop software (Primarily in condition with Adobe CC).

Class 2

Pethang

PetHang exists to connect pet owners and animal lovers. We provide a multi-faceted platform for finding dog walkers and pet sitters, as well as scheduling pet play-dates. We believe in the therapeutic power of animals and strive to foster these heartwarming experiences within our communities.

Scribe

Our mission is to build a community of authors and readers that support one another.

Travel App

This app provides our users with a “one-stop-shop” platform for finding the most affordable vacations, travel planning, transportation, and lodging, cancelling out any need for other travel-based apps.

Parking Spot APP

The purpose of our app is to decrease the frustration of finding parking by decreasing the time spent searching, worrying, and fumbling for change.

Also in this time, Professor Armstrong presented the process to choose a name. In this last projects, students will choose a name for their an App. For this reason, this is a good opportunity to search the price of how much cost to build an app. Here some links:

How much does it cost to build an app?

https://www.applicoinc.com/blog/much-cost-build-app/

How much to make an App?

http://howmuchtomakeanapp.com/?session_timed_out

How much does it cost to build an app?

https://www.otreva.com/calculator/#

37signals: Feature Bloat vs. Business Bloat

http://onstartups.com/tabid/3339/bid/147/37signals-Feature-Bloat-vs-Business-Bloat.aspx

5 Whys of Feature Bloat

http://product.hubspot.com/blog/the-5-whys-of-feature-bloat

5 Ways Product Managers Can Avoid Feature Bloat

“Does This Feature Make My Product Look Fat?” 5 Ways Product Managers Can Avoid Feature Bloat

In the points, 6-10 of the project incentive the students to think big. For this reason, the professor suggested checking the website “Lean Startup” so they can have an idea that this project can be more that exercises for the class.

http://theleanstartup.com/

Research Day!!

According to the last class, students create new ideas to start with the last APP design of the quarter. Every group had to research during the weekend so they can have a support and new ideas to start to work. There are 5 groups in the morning.

2 groups will design an app that can help users to discover typefaces.

1 group will design an app related to bathrooms. This app will help users to find a bathroom when they need.

1 group will design an app related to fitness. Only for people who wants to be healthy.

1 group will design an app related to mental health.

Part 1

In this class, students have to need to solve and discover the main goal of the app. For this, students have to create questions that it will be in surveys so they can collect data related to final outcome. In this part of the project, every group has to found out competitions, pro, and cons. And how their app can difference between others apps that have the same purpose.

Work, work, work

Today is WORKING DAY, what means everyone is working hard in their APP. So, they can present and outstanding presentation next class. The importance of this day is refined the final app. Some groups were searching for the right colors and typefaces for the final outcome.

Final Project

Professor Armstrong presented the Final Project App Design. For this project, students have to define an idea, create and app, look for competition that the app will have. Next class students will discuss their idea.

 

 

Working Day/Prototyping/Sketch Party

Today, student work in class with theses software Sketch, Marvel, Adobe XD, Illustrator, and Photoshop. So, they can apply these new skills to the final presentation. In most groups divided responsibilities. some students worked in the design the interface and other worked in the interaction of the new app. Every group improved their app according to the past class.

Also, in this class students were able to learn and apply new software such as Sketch and Marvel with different types of extensions such GIF Students have the opportunity to put into practice this new skill.

   

Pitch

Presentation

Students had the first pitch in class. In this moment of the class, students showed how and why the want to do this game. They used 3 personas as references, they include qualities and quantities factors. In this presentation, students were able to explain the games in a way that everyone in the class can understand the onboarding of the game.

These are some suggestions according to the professor.

Important: Put income level as a part of the story of the personas.

These are the name of the analogs games groups. Also, this is the feedback according to the professor.

Dirty Minds

The problem with the process of how to play the game.

Add-On boarding of the game it is important to bring it to the game

Please fix the structure of the game with the wireframe. Think about how to generate a new idea for the game.

Never Have I ever

The Biggest Problems it has some many rules. Also, it is really hard to contain a full hand of cards.

Challenges: Add colors in the cards and make these colors to make a contrast.

Scattergories

 Add the explanation in the overview. Add the one page miss it.

Jenga

Testing the wireframe with your friends or roommate because it is a 3D prototype.

Second group

Exploding Kitten

Good wireframe, but test the game and make the button bigger.

Taboo

Test the game has to test it with another user

Magic

Explain the game quickly. Keep the landscape for the interface it makes more sense that way.

Uno Attack

Personas that you know

Challenge for every group

They have to test it the game with their friends. 

Class 6

Interface is a process is divided in 5 processes of what we need to bring on the table

http://uxdesign.com/assets/Elements-of-User-Experience.pdf

Strategy

Plan the solution and look the project as a big picture. Understand the problem of the digital platform. Think in how we explain new ideas? and fix the translation of the analog to digital

Scope

This will define the features and functions of the new interface. For this reason, it is important to answer this kind of questions. What you are building? For who are you building for? In this section is time to rethink and simplify the final outcome.

Structure

Information on the architecture. Search how to apply this in something different. Build a system and think how the scope will work. In this part, the designers have to think and define the structure of the content.

Skeleton

Putting together icons. Place what you are thinking about. This based is related to the grid. Wireframing is part of this process.

Surface

Improve the interface of the app according to the suggestions (presentation in class).

HOMEWORK

Go to Geek-end Conference

Try the App Speel Tower Game

EXPECTICION: Presentation on Monday.