Finals!!!!

This post is referring to the finals of the Interface Design class. Every group did a wonderful job doing their pitch, presenting their Apps. Here a glance of what happened in the finals.

Cipher

The presentation can have the best user experience that the onboarding where can help to understand the product, so in this way it can to improve the App. The beautiful part of this app is the use of the camera because of looks like Instagram. This is a good reason how to use the camera and apply the use the typeface.

BR Help!

Help to users to find a clean bathroom with a TP. When people need to find the bathroom they can use the app. One of the big feedback was that this app can incentive business to use the app, so can bring more clientele to them.

Halcyon

This app is for college students that suffer mental health. For the reason, this app can help to improve their lives. Social media can be greatly connected to Instagram. the journal aspect needs to work more. The way that the app can work help to people to communicate messenger Chat. A good feature.

Also, this app can be a good opportunity for people are down because this could be something that helps people that with depress problems.

Serif Sheriff

App to detect fonts anywhere. The app works with Adobe. This app works with a library where the users can save the typefaces in their phone. The app has to lovable and connects with new fonts.

Iceberg

Fitness app, this app for people that they want the app mark on their bodies. Use Instagram to make profits.

E-park

Parking App for Savannah, this go overnight and started to with 30 minutes sessions. Excelente idea for a city like Savannah.

Pupwalk

An excellent idea to walk puppies around the city. Also, this app function of this app is similar to Facebook.  The only change that this group has to do is the map has to change so the experience can be better.

Script

This app is excellent to create a community where the users can share the books. Also, this app will help the users to connect with new young writers.

Trippy

This app can help young people to find their new adventures all over the world. The big feedback that this group have to improve is the onboarding of the app.

 

Class 7 Sketch App

Onboarding

How to enter the information? how to teach how to play the game? In this class, students made comments respect to different game Super Mario Run and Spell Towers. This was a homework from the beginning of the quarter.

Analysis of Mario Run

It is really hard to understand the game. The game is boring, slow, confused, and sometimes weird. The game was designed for children not for people who play old school Nintendo.

Spell Towers

The onboarding process is easy to understand. Sometimes is addicted because of it made the experience joyful. The game is simple and dynamic.

http://www.spelltower.com/#about

Conclusion

In conclusion, students decided that the onboarding Spell towers is better of the onboarding Super Mario Run because it was easy to understand and making the experience of the user fun. In contrast, the onboarding of Super Mario Run it is hard to understand, even more, after play the game it is confusing where to go to the next level.

Both examples helped the students to understand the process of the onboarding and applying to their final work.

 

Download Sketch App 

http://learnsketch.com/tutorials.html

https://www.youtube.com/watch?v=AV2OkzIGykA&feature=youtu.be&list=PLLnpHn493BHE6UIsdKYlS5zu-ZYvx22CS

This App provides tools to build the interface of your app. It is easy to learn and manipulate. Check these tutorials.

Class 6

Interface is a process is divided in 5 processes of what we need to bring on the table

http://uxdesign.com/assets/Elements-of-User-Experience.pdf

Strategy

Plan the solution and look the project as a big picture. Understand the problem of the digital platform. Think in how we explain new ideas? and fix the translation of the analog to digital

Scope

This will define the features and functions of the new interface. For this reason, it is important to answer this kind of questions. What you are building? For who are you building for? In this section is time to rethink and simplify the final outcome.

Structure

Information on the architecture. Search how to apply this in something different. Build a system and think how the scope will work. In this part, the designers have to think and define the structure of the content.

Skeleton

Putting together icons. Place what you are thinking about. This based is related to the grid. Wireframing is part of this process.

Surface

Improve the interface of the app according to the suggestions (presentation in class).

HOMEWORK

Go to Geek-end Conference

Try the App Speel Tower Game

EXPECTICION: Presentation on Monday.

 

Class 3

Identify a persona/user of their product. For this reason, students must write about this to tell a story about the user journey and how it is related to the product. Identify the demographic (location and age) factor that can influence the persona. Demographics is divided in qualitative (psychographics- hobbies- internet- brands- values- morals) and quantitative (Income- age- education- sex- numeric).

Questions:

  • What is my persona?
  • Who buys the product?
  • Who uses the product?

Check the old work from past students for inspiration.

For the final presentations, students can use pictures to tell the journey of the persona for the presentation. In addition, the story should be honest and realistic. In this way, students can work with a realistic purpose focusing in the persona.

Homework

  • Final Presentation of this exercise  should be 5-10 minutes long
  • Bring analog games.

Class 2

Observation is part of the research. This time students brought their analog objects, placed them on the table, and started to look at them and discovered problems. After of observing the objects, they made groups of four people. For this reason, conversation, a point of views, and ideas began in a way to improve the object and transform it in digital.

The methodologies used in this was observed, reflect/identify, make a prototype, and repeat. This process is based on the book “IBM Thinking” page 22-23

https://mergeblog1.files.wordpress.com/2015/10/ibm-design-thinking-field-guide-v3-1.pdf

http://www.ibm.com/design/thinking/

For this first exercise

  • Students identify the product, brand, and user.
  • Function the interface of the product.
  • Identify accessibility issues of the product and make notes.
  • Identify potential problem of the interface.
  • Remove, organize, hide and displace ideas on the list.
  • Make sketches

 

Homework:

1) Read: Simple and Usable by Giles Colborne

02) Websites folder links, all of them (including the podcasts)

9 Ways to Work Well in a Group

http://www.itsnicethat.com/features/too-fast-to-think-creativity-advice-technology-050116

First Day of Class

We introduced each other:
– Telling our names
– Where we are from
Also, we talked about the pre-term assignments.

https://www.fastcodesign.com/3063953/18-of-the-smartest-ux-designs-of-the-year

https://uxmag.com/articles/the-future-is-near-13-design-predictions-for-2017

Homework (please check your dropbox)

1) Read:

Simple and Usable by Giles Colborne

01-Websites folder links, all of them (including the podcasts)

2) Please download (onto your or a friend iPhone):

Mario Run (the free version) and complete the onboarding (ends when you get the little toadstool house).

3) Bring in an analog object for exercise one!

In this class, we defined the meaning of “boil the frog” according to the reading gave us to before of the quarter. Our conclusion about this quote is that everything changes but we don’t pay enough attention to changes. As a designer, we have to be aware of what is happening around us. When we pay attention, we are willing to decide to change the world.