Class 2

Observation is part of the research. This time students brought their analog objects, placed them on the table, and started to look at them and discovered problems. After of observing the objects, they made groups of four people. For this reason, conversation, a point of views, and ideas began in a way to improve the object and transform it in digital.

The methodologies used in this was observed, reflect/identify, make a prototype, and repeat. This process is based on the book “IBM Thinking” page 22-23

https://mergeblog1.files.wordpress.com/2015/10/ibm-design-thinking-field-guide-v3-1.pdf

http://www.ibm.com/design/thinking/

For this first exercise

  • Students identify the product, brand, and user.
  • Function the interface of the product.
  • Identify accessibility issues of the product and make notes.
  • Identify potential problem of the interface.
  • Remove, organize, hide and displace ideas on the list.
  • Make sketches

 

Homework:

1) Read: Simple and Usable by Giles Colborne

02) Websites folder links, all of them (including the podcasts)

9 Ways to Work Well in a Group

http://www.itsnicethat.com/features/too-fast-to-think-creativity-advice-technology-050116

First Day of Class

We introduced each other:
– Telling our names
– Where we are from
Also, we talked about the pre-term assignments.

https://www.fastcodesign.com/3063953/18-of-the-smartest-ux-designs-of-the-year

https://uxmag.com/articles/the-future-is-near-13-design-predictions-for-2017

Homework (please check your dropbox)

1) Read:

Simple and Usable by Giles Colborne

01-Websites folder links, all of them (including the podcasts)

2) Please download (onto your or a friend iPhone):

Mario Run (the free version) and complete the onboarding (ends when you get the little toadstool house).

3) Bring in an analog object for exercise one!

In this class, we defined the meaning of “boil the frog” according to the reading gave us to before of the quarter. Our conclusion about this quote is that everything changes but we don’t pay enough attention to changes. As a designer, we have to be aware of what is happening around us. When we pay attention, we are willing to decide to change the world.