W3: Day Five | Oct 2

Groups came together to discuss their findings for Exercise Two – testing out their board games by playing it themselves, and observing others playing their board games. Our groups for this exercise are:

Group One: Silly Street
Group Two: Settlers of Catan
Group Three: What do you Meme?
Group Four: Monopoly
Group Five: Dodj or Daar

Professor Bethany presented a lecture on the five planes of user experience and we learned the importance of all the layers that go into building an interface — strategy, scope, structure, skeleton, and finally the surface, which is usually the visual aspect we’re all most familiar with.

We went through a worksheet on how to build persona documents through observations and interviews, as a study in ethnography. Ideo is a leading organisation in ethnographic study, and they have great personal building tools for researchers.

The remainder of the class was spent in groups answering dissecting their games as Part Two (strategy and scope phases) for the exercise.

W2: Day Four | Sept 28

Each of the five groups presented their products, problems and proposed solutions using the research they did over the past week on personas, accessibility studies and user journeys.

Fujifilm Instax Mini 8 Polaroid presented solutions such as a more evident shutter and on-off button, and centred view-finder and a wider range of colors to better engage their millenial target group.

Sparoom oil diffuser created a more compact solution and highlighted accessibility issues that they addressed in their presentation.

Photive Hydra waterproof, portable bluetooth speaker went through their user journeys highlighting the need for less texture on their product for people with low vision to be able to feel the symbols for the volume buttons.

Hamilton Beach blender went through their personas as being more family-oriented and an older audience, and created a product for easier wrist movement.

Razer gaming headphones opted for a wireless solution, with extruded braille parts to provide their users with a more expressive gaming experience.

Each five minute presentation was followed by feedback from the rest of the class on how to enhance the solutions they provided, as well as organise their presentations better.
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Exercise Two – Game

After completing the first exercise, students took out board games (that they were asked to bring after the previous class). Groups formed organically as students interacted with games, and the rest of the class period was used to play these games and understand how physical games work, so that they could begin thinking about creating a digital interface for the same games.

[Reading for Exercise Two: “The Elements of User Experience” by Jesse James Garrett]

W2: Day Three | Sept 26

Students were asked to go over Part 3 of the first assignment individually, and came into class sharing the ideas they came up with and the sketches they created over the weekend. Each group moved forward with one persona based on a real person.

This class was a working class, where groups organised all their data into presentations for the next class. Each group worked differently to distil their individual information into the group presentation, based on the structure of assignment outline.

 

W1: Day Two | Sept 21

Exercise One – Analog

Part One of the first exercise was to bring in analog/physical objects with an interface. Students walked around the classroom, observing and analysing each of the objects. These objects ranged from gramophones and watches to diffusers and cameras. Students were divided into groups of 4-5, based on their interest in working with a specific object.

  

The groups for the next few classes are:
Group One: The Polaroid Camera
Group Two: The Hand Blender
Group Three: The Diffuser
Group Four: The Gamer’s Headphones
Group Five: The Bluetooth Speaker

In Part Two of this exercise, students sat together in their groups and worked together to identify, observe, and analyse their object keeping in mind the following:

  • the product, brand, cost and target group
  • functions of the object interface
  • accessibility issues and empathy issues (common ones being low/no vision and deafness)
  • problems in the interface
  • potential solutions to improve the interface

  

All these tasks were documented on color-coded post-its, as students alternated between working individually, then in their group to discuss and brainstorm their ideas. Part Two ended with students individually sketching ideas for an improved interface. Although everyone worked within the same parameters of the exercise, it was interesting to see how differently each group organised their thoughts.

[Reading for Exercise One: “Simple and Usable” by Giles Clybourne]

W1: Day One | Sept 19

After introducing ourselves, we dived into a presentation about the difference between UI and UX.

Here’s your cheat sheet:
UI or User Interface is what stands between you and the object performing some sort of function.
UX or User Experience is how the interaction makes you feel.

Our very first warm-up exercise was to analyse the analog objects on the table (a coffee grinder, a coffee maker, a label maker and a universal adapter), first individually, then as a group, and use post-its to identify their weaknesses and possible solutions.

Finals!!!!

This post is referring to the finals of the Interface Design class. Every group did a wonderful job doing their pitch, presenting their Apps. Here a glance of what happened in the finals.

Cipher

The presentation can have the best user experience that the onboarding where can help to understand the product, so in this way it can to improve the App. The beautiful part of this app is the use of the camera because of looks like Instagram. This is a good reason how to use the camera and apply the use the typeface.

BR Help!

Help to users to find a clean bathroom with a TP. When people need to find the bathroom they can use the app. One of the big feedback was that this app can incentive business to use the app, so can bring more clientele to them.

Halcyon

This app is for college students that suffer mental health. For the reason, this app can help to improve their lives. Social media can be greatly connected to Instagram. the journal aspect needs to work more. The way that the app can work help to people to communicate messenger Chat. A good feature.

Also, this app can be a good opportunity for people are down because this could be something that helps people that with depress problems.

Serif Sheriff

App to detect fonts anywhere. The app works with Adobe. This app works with a library where the users can save the typefaces in their phone. The app has to lovable and connects with new fonts.

Iceberg

Fitness app, this app for people that they want the app mark on their bodies. Use Instagram to make profits.

E-park

Parking App for Savannah, this go overnight and started to with 30 minutes sessions. Excelente idea for a city like Savannah.

Pupwalk

An excellent idea to walk puppies around the city. Also, this app function of this app is similar to Facebook.  The only change that this group has to do is the map has to change so the experience can be better.

Script

This app is excellent to create a community where the users can share the books. Also, this app will help the users to connect with new young writers.

Trippy

This app can help young people to find their new adventures all over the world. The big feedback that this group have to improve is the onboarding of the app.

 

User Testing

User Testing:

What is the goal of the user testing? It is being user specific. Found the patterns and gap that will help the designers to improve the App. Also, in this point, students need to know what/how the App can be successful. For this reason, every student has to do this separately in this way everyone can be on the same page.

In addition, the groups have known their competitions very well. It is part of the research that every group needs to go and see what the competitions do it. Also, a good resource, read the complaints of the users against the competition will bring new ideas to improve the App. Checking what the competitions are doing it or what they are don’t do it, in this way the product can test it. For this reason, the opportunity to test the product have to be with tentative/real users.

Today we have the visit of Ariana Nicoley from Google. Every group has the chance to meet with her. She gave to the group good feedbacks related to their projects,

     

Check the videos from this class

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Brand Voice/Proto.io

Brand voice is the purposeful, consistent expression of a brand through words and prose styles that engage and motivate. It’s true: The personality of your brand is determined, in large measure, by the words you use and the sentences you write. So let’s get started creating an authentic voice for your brand. Colors palettes are part of the brand voice because it can convey the users and clients.

Here a good example of how to use brand voice and UX.

http://blog.invisionapp.com/brand-voice-and-ux-a-starter-guide/

Proto.io

Proto.io has expanded to allow users to prototype apps for anything with a screen interface, Proto.io utilizes a drag and drop user interface (UI) and does not require coding.  Also, you can sync Sketch App with Proto.io, every artboard can be imported as an individual screen, preserve layers and group and updated assets so the interaction and animations. More sources you can find in the “RESOURCES TAP”.

 

https://proto.io/

 

 

 

Working day 2

MISSION STATEMENT:

Class 1

Serif Sheriff

To design an app that is easy to use and beneficial, allowing for those who are looking for a type to get the option of paying for it by providing similar fonts for free. Inspired by Shazam, the design of Serif Sheriff allows you to save fonts on your profile, share them with friends, and easily find a font you desire to use.

BTHRM

Help! has a core purpose of making public bathrooms and their amenities more widely available while also bringing attention to the lack of private and clean bathrooms worldwide.

Undecided

Trying to get users to understand and enhance mental health and happiness in their life.

Type Hound

Creating an App that not only identifies typefaces but also creates a networking program in accessibility and creativity, which connects users between type collection on a mobile platform, to a desktop software (Primarily in condition with Adobe CC).

Class 2

Pethang

PetHang exists to connect pet owners and animal lovers. We provide a multi-faceted platform for finding dog walkers and pet sitters, as well as scheduling pet play-dates. We believe in the therapeutic power of animals and strive to foster these heartwarming experiences within our communities.

Scribe

Our mission is to build a community of authors and readers that support one another.

Travel App

This app provides our users with a “one-stop-shop” platform for finding the most affordable vacations, travel planning, transportation, and lodging, cancelling out any need for other travel-based apps.

Parking Spot APP

The purpose of our app is to decrease the frustration of finding parking by decreasing the time spent searching, worrying, and fumbling for change.

Also in this time, Professor Armstrong presented the process to choose a name. In this last projects, students will choose a name for their an App. For this reason, this is a good opportunity to search the price of how much cost to build an app. Here some links:

How much does it cost to build an app?

https://www.applicoinc.com/blog/much-cost-build-app/

How much to make an App?

http://howmuchtomakeanapp.com/?session_timed_out

How much does it cost to build an app?

https://www.otreva.com/calculator/#

37signals: Feature Bloat vs. Business Bloat

http://onstartups.com/tabid/3339/bid/147/37signals-Feature-Bloat-vs-Business-Bloat.aspx

5 Whys of Feature Bloat

http://product.hubspot.com/blog/the-5-whys-of-feature-bloat

5 Ways Product Managers Can Avoid Feature Bloat

“Does This Feature Make My Product Look Fat?” 5 Ways Product Managers Can Avoid Feature Bloat

In the points, 6-10 of the project incentive the students to think big. For this reason, the professor suggested checking the website “Lean Startup” so they can have an idea that this project can be more that exercises for the class.

http://theleanstartup.com/