W5: Day Ten | Oct 17

Presentation Day!

Groups made their final presentations and took the rest of the class through an overview of the physical game they picked. The presentations covered the strategy followed while creating an application for the game, user personas, user journeys, sitemap, onboarding, wireframes and final surface that was demonstrated through a working prototype.

Groups defined a single user journey that was linked through prototyping apps (InVision and Figma) to show the rest of their classmates how transitions would work in a live application.