W3: Day Six | Oct 4

We began class by going through UX language that is used in the industry – 10 Heuristics for User Interface Today by Jakob Nielsen. We also touched upon the concept of 1+1=3, from Edward Tufte‘s Envisioning Information – the idea that when you combine one element plus a second element, you don’t just count them as two elements, because the space that they create between them counts as a third element.

We watched concepts of rapid paper prototyping, such as this one and went through softwares Invision, and Sketch. (Have a look under the ‘Resources’ section of this blog to see some useful demos for these applications.)

Groups are now at Part Three of the exercise, by establishing a skeleton (or map for their game), and a single user journey (or use case) that will be translated to a digital prototype.